- characters were all different but needed animation contained into a specific area to work properly in the game
- several levels of complexity and attention to detail to get the art and the specs just right
- game testing had to occur simultaneously with early production
- character sizes and animation cycles had to link up seamlessly
- worked with client to develop optimum size and placement for game integration
- developed a staggered production system so that a consistent rolling delivery could be achieved
- exceeded client expectations with animation
Services: characters turnarounds, ink and paint, character rigging, animation cycles for interactive.