Stuck Pixel Studios needed 32 characters produced and rigged each with an average of 12 specific animation cycles that needed to link up seamlessly and be prepared for integration into their game programming pipeline.
Each character also had various special effects that needed to be animated as well. In total the client needed over 384 distinct animation cycles.
32 characters, over 384 distinct animation cycles…that’s a lot moving pixels!
Timbuktoons began with turnarounds for each character to make sure the designs worked for every angle.
Then animation was produced in batches for rolling delivery so that game testing and programming could occur early in the process.
Milestones included rough animation, proof animation, then final animation.
Services: characters turnarounds, ink and paint, character rigging, animation cycles for interactive.
Software: Flash