
There's a maquette in a lump of clay waiting to be discovered! Inspired by the CTNx panel discussion "6 Sculptors: 6 Questions."
Six of the top maquette sculptors in animation shared their thoughts, experience, processes, and opinions in the CTNx panel discussion called “6 Sculptors: 6 Questions.”
Since I’m primarily a character designer and 2D animator and have done a total of 1 complete character sculpt to date, I wasn’t sure how much I was going to get out of this workshop session, but boy was I in for a surprise.
It was a fresh reminder of how many art principles cross over between disciplines.
Things like volume, weight, line of action, and even secondary action (or at least how to convey it in a still or sculpt), can all be found in both disciplines.
The panel consisted of the following talented artists:
Damon Bard, Feature Film Sculptor (IMDB)
Andrea Blasich, Feature Film Sculptor (IMDB)
Michael Defeo, Feature Film Sculptor (IMDB)
Jim McPherso,n 3D Designer (IMDB)
Kent Melton, Feature Film Sculptor (IMDB)
Raffaello Vecchione, Feature Film Sculptor (IMDB)
Click here for artist bios and more information: 6 Sculptors: 6 Questions
Click here to watch the session on Vimeo: http://vimeo.com/42251591
I really liked the format of this session. It was loose and conversational but framed around 6 key questions…so, 6 sculptors discussed 6 questions.
Another thing I really liked was the diversity of the artists. They all had different backgrounds, ages/levels of experience, entry to industry stories, approaches, methods, tips, and opinions.
The 6 questions covered by the artists were as follows:
I didn’t want to recap the artists’ responses to all 6 questions (but I highly recommend watching the video to hear their opinions, methods, experience, and personalities come through in their answers) but wanted to highlight some general thoughts and concepts that I personally found helpful, affirming, challenging, and inspiring.
Following are some key phrases or thoughts to that regard. None are exact quotes, but summary statements of the key thoughts and comments collected into a few categories for the sake of organization. Enjoy!
CHARACTER
PROCESS
STRUCTURE
TRUST AND PERSEVERANCE
GIVE IT AWAY
There were so many more great comments and principles discussed. I could write a post for each question (and wish I had the time) but this is a good snapshot of the session.
I have some armature wire and a box full of super sculpey sitting on my desk as we speak. It’s been starring at me for a couple of weeks. There’s a maquette waiting to be discovered in that lump of clay and I think I’m going to find it.
Thanks to these artists for sharing their insight and thanks to CTNx for organizing the workshop!