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	<title>Timbuktoons Studio &#187; disney</title>
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	<description>We provide 2D animation and illustration services from concept to delivery.</description>
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		<title>Chief Artist Officers Workshop: Part 1</title>
		<link>http://timbuktoons.com/2012/01/chief-artist-officers-workshop-part-1/</link>
		<comments>http://timbuktoons.com/2012/01/chief-artist-officers-workshop-part-1/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 14:49:18 +0000</pubDate>
		<dc:creator>Todd Hampson</dc:creator>
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		<guid isPermaLink="false">http://timbuktoons.com/?p=1422</guid>
		<description><![CDATA[Another valuable workshop I attended at CTNx was the CAO (Chief Artist Officers) Workshop. Running a studio while being a &#8220;hands on creative&#8221; is not easy at times and it was refreshing to hear how these wildly successful studio heads balanced creativity, business acumen, shaping studio culture, forecasting, and navigating the pitfalls inherent to the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1431" class="wp-caption alignright" style="width: 312px"><a href="http://timbuktoons.com/wp-content/uploads/2012/01/caowksp1.jpg"><img class="size-full wp-image-1431" title="caowksp1" src="http://timbuktoons.com/wp-content/uploads/2012/01/caowksp1.jpg" alt="CTNx CAO Workshop" width="302" height="202" /></a><p class="wp-caption-text">Panel at the 2011 CTN Animation Expo for the &quot;Chief Artist Officers, those CAO’s Who Create Companies and Brands&quot; workshop.</p></div>
<p>Another valuable workshop I attended at <a href="http://www.ctnanimationexpo.com/">CTNx</a> was the CAO (Chief Artist Officers) Workshop. Running a studio while being a &#8220;hands on creative&#8221; is not easy at times and it was refreshing to hear how these wildly successful studio heads balanced creativity, business acumen, shaping studio culture, forecasting, and navigating the pitfalls inherent to the animation industry.<a href="http://www.ctnanimationexpo.com/chief-artist-officers-those-caos-who-create-companies-and-brands/"><em><br />
</em><em></em></a><em><br />
CAO Workshop</em> (<em><a href="http://www.ctnanimationexpo.com/chief-artist-officers-those-caos-who-create-companies-and-brands/">From CTNx&#8217;s Website</a>)</em><br />
<em> Artist-Driven Companies that are beating the odds, and finding new ways to innovate. With a general concept and stronghold supporting the long lived misconception that artists can not create or run a business CTN welcomes the CAO’s (Chief Artist Officers) of successful studios, brands and companies.</em></p>
<p>One common topic discussed by all of the studio heads, was the economy. The economy hit Timbuktoons hard in early 2009 and it was interesting to hear the similarities in how these studios dealt with the economy and how it reshaped aspects of their business and creative workflow.</p>
<p>Below is an overview of each company and a list of key statements that I took away from the discussion. As with other CTNx posts (<a title="15 Things I Learned From Andreas Deja" href="http://timbuktoons.com/2012/01/15-things-i-learned-from-andreas-deja/">Andreas Deja</a>, <a title="15 Things I Learned From Marcelo Vignali" href="http://timbuktoons.com/2011/11/marcelovignali/">Marcelo Vignali</a>), much more was said, but these are things that resonated with me personally or that I found worth noting. They are not exact quotes in all cases but an overview of what was said.</p>
<p><strong><br />
DUNCAN STUDIO</strong>: <strong>CAO KEN DUNCAN</strong><br />
<a href="http://www.duncanstudio.com" target="_blank"><strong>www.duncanstudio.com</strong></a><br />
<em>From CTNx&#8217;s Website:</em><br />
<em> In a remarkable career spanning more than 25 years, visionary animator Ken Duncan has thrived with each new phase of artistic and technological development. After earning three nominations for the outstanding character performances he created at Walt Disney and DreamWorks, Ken opened Duncan Studio in 2007. With the flexibility to work traditionally or in CGI, Duncan Studio is the go-to animation studio for DreamWorks, Disney, Playtone, Focus Features, and other luminous names in the entertainment industry.</em></p>
<p>Duncan Studio first got on my radar when I saw the <em>Legend of the BoneKnapper</em> short (on DreamWorks&#8217; <em>How to Train Your Dragon</em> DVD release). I loved the art direction, timing, character posing, and humor and had to find out what studio created it. So when I found out Duncan was at this workshop I had to go. Here are some statements from his talk:</p>
<ul>
<li>We focus on quality work and have a character animation focus.</li>
<li>Many studios were started by animators or other creatives.</li>
<li>You need to give clients clear bids.</li>
<li>2008 was tough and the economic crash forced us to let people go after having just started the company 1 year before. It forced us to restructure to spend money wisely in a new climate.</li>
</ul>
<p><strong><br />
THE THIRD FLOOR: CAO CHRIS EDWARDS</strong><br />
<a href="http://www.thethirdfloorinc.com/#home-7a225" target="_blank"><strong>www.thethirdfloorinc.com</strong></a><br />
<em>From CTNx&#8217;s Website:</em><br />
<em> In 2002, Chris Edwards joined a team of digital artists at Lucasfilm, that were tasked with previsualizing Star Wars: Episode III – Revenge of the Sith. Afterwards, Edwards spearheaded the creation of THE THIRD FLOOR, an independent previsualization company in Los Angeles, in 2004.</em></p>
<p>I didn&#8217;t know much about Chris or The Third Floor since Timbuktoons is primarily a 2D character animation studio, but I really tracked with Chris&#8217; thoughts about leadership, studio culture, and customer service. Chris Edwards and the other 5 founders all worked on the 3rd floor at Skywalker Ranch (hence the name) and wanted to build a company that had an employee friendly culture. It has now grown to 120 employees and their main clients have been Marvel and Disney. Here are some statements from his talk:</p>
<ul>
<li>We use mocap to mock it up in previz then go thru several iterations before finalizing our previz spots.</li>
<li>Many scenes are barely touched once the assets are handed over and tweaked for final output.</li>
<li>You have to build your clients on a personal level.</li>
<li>You have to focus on high quality.</li>
<li>Previz is fast paced. You have to be flexible and customer friendly.</li>
<li>Budgets are built based on day rates per employee. That lets it be flexible/scaleable since there are so many unknowns going into a previz spot.</li>
<li>We wanted to create a studio environment that was employee friendly, that wouldn&#8217;t burn them out even though it&#8217;s a fast paced industry.</li>
<li>Communication is key to employee and customer relations. Over communicate. Stay Close.</li>
</ul>
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		<title>15 Things I Learned From Andreas Deja</title>
		<link>http://timbuktoons.com/2012/01/15-things-i-learned-from-andreas-deja/</link>
		<comments>http://timbuktoons.com/2012/01/15-things-i-learned-from-andreas-deja/#comments</comments>
		<pubDate>Fri, 06 Jan 2012 16:09:32 +0000</pubDate>
		<dc:creator>Todd Hampson</dc:creator>
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		<guid isPermaLink="false">http://timbuktoons.com/?p=1371</guid>
		<description><![CDATA[Another workshop I attended at the 2011 CTN Animation Expo was the Creator Conversation with Andreas Deja, legendary Disney artist who worked on such films as: The Lion King, Beauty and the Beast, Aladdin, Lilo &#38; Stitch, Hercules, Who Framed Roger Rabbit, and more- IMDB). From CTN’s website: Deja is best known as the supervising [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1386" class="wp-caption alignright" style="width: 210px"><a href="http://timbuktoons.com/wp-content/uploads/2012/01/deja.jpg"><img class="size-medium wp-image-1386" title="deja" src="http://timbuktoons.com/wp-content/uploads/2012/01/deja-200x300.jpg" alt="Andreas Deja" width="200" height="300" /></a><p class="wp-caption-text">Andreas Deja, presenter at the 2011 CTN Animation Expo. Spent 30 years at Disney, currently an independent animator and producer.</p></div>
<p>Another workshop I attended at the <a href="http://www.ctnanimationexpo.com/">2011 CTN Animation Expo</a> was the Creator Conversation with Andreas Deja, legendary Disney artist who worked on such films as: The Lion King, Beauty and the Beast, Aladdin, Lilo &amp; Stitch, Hercules, Who Framed Roger Rabbit, and more- <a href="http://www.imdb.com/name/nm0215152/">IMDB</a>).</p>
<p><a href="http://www.CTNANIMATIONEXPO.com/andreas-deja-supervising-animator/"><em>From CTN’s website:</em></a><br />
<em>Deja is best known as the supervising animator of some of the most memorable Disney villains: Gaston from Beauty and the Beast, Jafar in Aladdin and Scar from The Lion King. He also animated Roger Rabbit from Who Framed Roger Rabbit, King Triton from The Little Mermaid, the title character from Hercules, Lilo from Lilo &amp; Stitch, and Queen Narissa from Enchanted. In addition, he is the current resident specialist for the animation of Mickey Mouse.</em></p>
<p>As a key player during Disney&#8217;s &#8220;Second Golden Era&#8221; and beyond, Deja shared with us from his incredible experience and insight into hand-drawn animation.</p>
<p>The nature of the <a href="http://www.CTNANIMATIONEXPO.com/category/creator-conversations/">Creator Conversations</a> is casual, random and in a Q&amp;A format. There were many different topics covered but here are a few key categories that I tuned into during the back-and-forth discussion. These are not all word-for-word quotes or full descriptions, but the general idea of what he was saying.</p>
<p><strong>ON HAND DRAWN VERSUS CG</strong></p>
<p><em>(His thoughts completely tracked with 2 other CTNx workshops I attended led by <a href="http://timbuktoons.com/2011/11/marcelovignali/">Marcelo Vignali</a> and Mike Nguyen (1988 CalArts Grad, Iron Giant, Beauty and the Beast- <a href="http://www.imdb.com/name/nm0629056/">IMDB</a>)</em></p>
<ul>
<li>Walt Disney always added on. He never killed old mediums.</li>
<li>I loved Toy Story&#8230;but I&#8217;m inspired by Jungle Book.</li>
<li>There is a level of polish on some CG films that takes away from the artists touch. The slicker it looks the less I like it.</li>
<li>I want to see the artists hand on the screen. I want it to be personal.</li>
<li>I had a Maya tutor for 2 weeks&#8230;but this is for other people to do.</li>
</ul>
<p><strong>IMPORTANCE OF THUMB-NAILING</strong></p>
<ul>
<li>Thumb all possibilities.</li>
<li>Thumb-nailing takes the most thought and energy.</li>
<li>Thumbs must convince you it will work.</li>
<li>Thumbs shouldn&#8217;t be any bigger than an orange.</li>
</ul>
<p><strong>DEVELOPING THE ARTIST WITHIN</strong></p>
<ul>
<li>Never be satisfied with yourself. Never stop growing as an artist.</li>
</ul>
<p><strong>DISNEY FACTOIDS</strong></p>
<ul>
<li>Lilo doesn&#8217;t have teeth. There are a few scenes where she has to show them, but for most of the movie she has no teeth.</li>
<li>Disney only has a few scenes of rough animation from the old classics&#8230;which is tragic. They mostly kept clean ups.</li>
<li>Everything on the <a href="http://andreasdeja.blogspot.com">Deja View</a> blog is pretty much borrowed from Disney.</li>
<li>Jafar was eccentric AND subtle. Physical and still. Subtleties and holding him back is what made it work.</li>
<li>A key scene in Lilo was cut. She made up a sad song that really was about her self. It was cut from the film, but it&#8217;s on the bonus disc. The same thing happened with Winnie the Pooh recently. Sometimes budget or executive decisions win out over story.</li>
</ul>
<p><em>Deja left Disney in January 2011 to venture out on his own as an indie animator/producer. Be sure to check out his inspirational blog <a href="http://andreasdeja.blogspot.com/">Deja View</a>.</em></p>
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		<title>15 Things I Learned From Marcelo Vignali</title>
		<link>http://timbuktoons.com/2011/11/marcelovignali/</link>
		<comments>http://timbuktoons.com/2011/11/marcelovignali/#comments</comments>
		<pubDate>Tue, 29 Nov 2011 20:03:11 +0000</pubDate>
		<dc:creator>Todd Hampson</dc:creator>
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		<guid isPermaLink="false">http://timbuktoons.com/?p=1319</guid>
		<description><![CDATA[Recently I went to the 2011 CTN Animation Expo in Burbank, CA. Each workshop I signed up for had something inspiring, eye-opening, confirming, or challenging. Of all the workshops, one of the most impactful for me personally was Marcelo Vignali&#8217;s. From CTN&#8217;s website: For over 25 years Marcelo Vignali has carved out a name for [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_1325" class="wp-caption alignright" style="width: 310px"><a href="http://timbuktoons.com/wp-content/uploads/2011/11/Vignalli1.jpg"><img class="size-medium wp-image-1325" title="Marcelo Vignali, workshop at 2011 CTN Animation Expo" src="http://timbuktoons.com/wp-content/uploads/2011/11/Vignalli1-300x199.jpg" alt="" width="300" height="199" /></a><p class="wp-caption-text">Marcelo Vignali, presenter at 2011 CTN Animation Expo. Vignali is Art Director at Sony Pictures Animation.</p></div>
<p>Recently I went to the <a href="http://www.ctnanimationexpo.com/">2011 CTN Animation Expo</a> in Burbank, CA. Each workshop I signed up for had something inspiring, eye-opening, confirming, or challenging. Of all the workshops, one of the most impactful for me personally was Marcelo Vignali&#8217;s.</p>
<p><em>From <a href="http://www.CTNANIMATIONEXPO.com/marcelo-vignali-art-director-sony/">CTN&#8217;s website</a>:</em><br />
<em>For over 25 years Marcelo Vignali has carved out a name for himself in various industries, from commercial illustration, television animation, computer gaming, theme park design to feature animation — from Disney’s Mulan, Lilo &amp; Stitch, to Surf’s up, to Cloudy with a Chance of Meatballs — enjoying the reputation of being one of the entertainment industry’s top talents.</em></p>
<p>Here are some of the key things I picked up from the discussion and a few questions I had the opportunity to personally ask him. This is a random list of key statements in no particular order. There was much more he talked about but these are the things that most resonated with me at this stage as an artist. Also, most of these are not word-for-word quotes, but a synopsis of what he was saying as I franticly tried to capture the key points he was making.</p>
<p><strong>ON VISUAL DEVELOPMENT</strong></p>
<ul>
<li>Avoid convention and work from the source. In America, we tend to mimic someone&#8217;s style instead of going to the source and finding our own artistic voice. You have to draw from your experience.</li>
<li>When drawing from a POV you have to ask what the point of view is from the perspective of a background, prop, or character.</li>
<li>In 2D, the background artist sets the visual language. In CG the set and prop designers do.</li>
<li>On R&amp;D, I sketch what I want to see first, then I get reference because you need a target. If you don&#8217;t know anything about the subject you can spend hours researching things you don&#8217;t need. Yes, they might help, but most clients won&#8217;t pay for endless research hours. Also, I draw a ton of thumbnails first. A friend of mine calls them &#8216;menu sketches&#8217; because I&#8217;m creating a menu of details to choose from.</li>
<li>Everything about your art goes back to story.</li>
<li>Sony does a different look every film.</li>
<li>Simplify your design by focusing on what&#8217;s needed. Lose the rest. Clean-ups often lose the energy of the rough. Pretty people eventually lose your attention, but interesting people don&#8217;t. It&#8217;s that odd thing that stands out. When something is too polished or too resolved it loses interest.</li>
</ul>
<p><strong>ON STORY</strong></p>
<ul>
<li>Develop your ideas fully. You can&#8217;t over think your ideas. You can over design it, but you can&#8217;t over think it.</li>
<li>It&#8217;s not so much how to make a good film but how to unmake a bad one. You will hit problems.</li>
<li>The biggest difference between TV and features is that in TV you CAN&#8217;T develop a concept fully. The duration and schedule won&#8217;t allow it. Features have to be 90 minutes of engaging and well thought out story to be really successful.</li>
</ul>
<p><strong>ON STUDIO CULTURE</strong></p>
<ul>
<li>I got to Disney Animation in 1994 after being at DIC and Disney Imagineering. The culture at Disney Animation at the time was not one of camaraderie. You build camaraderie in a sweatshop where you are shoulder to shoulder. Sony is closer. Smaller.</li>
</ul>
<p><strong>ON DEVELOPING AS AN ARTIST</strong></p>
<ul>
<li>When you sketch you should be at your most comfortable place. The Cintiq isn&#8217;t it for me until I map out and know the core of what it is I&#8217;m working on. I need to be loose on paper with nothing taking me out of the zone. I don&#8217;t use the Cintiq for initial concept sketches. I sketch on paper. Xerox paper on clip board in a chair outside is my zone.</li>
<li>I forgot who I was in art school. Look at who you were as a kid when you were in the zone. You have to draw from the place inside where the 13 yr old kid is. What did you draw when you were 13?</li>
<li>You have to develop your own sense of taste, your own visual language. Do only what you are good at.</li>
<li>Hide details. Tease the viewer. Draw the viewer in. That&#8217;s where I am personally in my career. Comics, CG, 2D, visual story, illustration.</li>
</ul>
<p><em>I&#8217;ll be sharing my notes from other workshops as well as notes from my pitch meetings in LA in upcoming posts.</em><br />
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		<title>Friday Favs 12_10_10</title>
		<link>http://timbuktoons.com/2010/12/friday-favs-12_10_10/</link>
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		<pubDate>Fri, 10 Dec 2010 19:46:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[Phineas and Ferb Take the Boys&#8217; Market by Storm The 50 Best Inventions of 2010 Toy Story 365 If It Won&#8217;t Fit On A Post-It, It Won&#8217;t Fit In Your Day What Happened to Downtime? The Extinction of Deep Thinking &#38; Sacred Space 7 Steps to Creating a Sure-Fire Marketing System Growing Up Digital, Wired [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.fastcompany.com/magazine/150/unleash-the-merch-inator.html?page=0%2C0" target="_blank">Phineas and Ferb Take the Boys&#8217; Market by Storm</a></p>
<p><a href="http://www.time.com/time/specials/packages/0,28757,2029497,00.html" target="_blank">The 50 Best Inventions of 2010</a></p>
<p><a href="http://www.flickr.com/photos/dafalcon/sets/72157622896447254/?page=6" target="_blank">Toy Story 365</a></p>
<p><a href="http://the99percent.com/tips/6945/if-it-wont-fit-on-a-post-it-it-wont-fit-in-your-day" target="_blank">If It Won&#8217;t Fit On A Post-It, It Won&#8217;t Fit In Your Day</a></p>
<p><a href="http://the99percent.com/articles/6947/what-happened-to-downtime-the-extinction-of-deep-thinking-sacred-space" target="_blank">What Happened to Downtime? The Extinction of Deep Thinking &amp; Sacred Space</a></p>
<p><a href="http://www.openforum.com/idea-hub/topics/marketing/article/7-steps-to-creating-a-sure-fire-marketing-system-john-jantsch" target="_blank">7 Steps to Creating a Sure-Fire Marketing System</a></p>
<p><a href="http://www.nytimes.com/2010/11/21/technology/21brain.html?amp;_r=2&amp;_r=1&amp;adxnnl=1&amp;;ref=media&amp;pagewanted=1&amp;adxnnlx=1291042807-Trr92EOJt/EpQiTmm0P5rQ" target="_blank">Growing Up Digital, Wired for Distraction</a></p>
<p><a href="http://www.cinemablend.com/new/50-clips-to-honor-disney-s-50th-animated-film-21899.html" target="_blank">50 Clips To Honor Disney&#8217;s 50th Animated Film</a></p>
<p><a href="http://www.collider.com/2010/11/30/oscars-best-live-action-animated-short-films/#more-62597" target="_blank">Oscar Short List for Best Live Action and Animated Short Films; Watch the Animated Shorts</a></p>
<p><a href="http://online.wsj.com/article/SB10001424052748704462704575590231467452448.html" target="_blank">The Turf War for Tots</a></p>
<p><a href="http://timbuktoons.com/2010/11/hey-oprah-timbuktoons-has-favorite-things-too/" target="_self">Hey Oprah- Timbuktoons has favorite things too!</a></p>
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		<title>Friday Favs 07_02_10</title>
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		<pubDate>Fri, 02 Jul 2010 12:00:08 +0000</pubDate>
		<dc:creator>Sean Copley</dc:creator>
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		<category><![CDATA[logo design]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[trademark]]></category>
		<category><![CDATA[typeface]]></category>

		<guid isPermaLink="false">http://timbuktoons.com/?p=461</guid>
		<description><![CDATA[Study: Kids Think Foods Labeled With Popular TV Cartoon Characters Taste Better Is Talent is Overrated? How Google Got Its Colorful Logo Clients are not mind readers : Explain your logo design process Revolution In The Valley: My Favorite Book About Technology How to identify a typeface Disney Cartoon Continuity Charts (1946) Stow&#8217;n Go Pocket [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.courant.com/news/connecticut/hc-cartoon-food-marketing-0621-20100621,0,2776506.story" target="_blank">Study: Kids Think Foods Labeled With Popular TV Cartoon Characters Taste Better</a></p>
<p><a href="http://www.philcooke.com/talent_is_overated" target="_blank">Is Talent is Overrated?</a></p>
<p><a href="http://www.wired.com/techbiz/startups/multimedia/2008/02/gallery_google_logos?slide=1&amp;slideView=1" target="_blank">How Google Got Its Colorful Logo</a></p>
<p><a href="http://imjustcreative.com/explain-your-logo-design-process-to-clients/2010/06/28/" target="_blank">Clients are not mind readers : Explain your logo design process</a></p>
<p><a href="http://www.wired.com/geekdad/2010/07/revolution-in-the-valley-my-favorite-book-about-technology/" target="_blank">Revolution In The Valley: My Favorite Book About Technology</a></p>
<p><a href="http://www.pageplane.com/typography/how_to_identify_a_typeface_1.html" target="_blank">How to identify a typeface</a></p>
<p><a href="http://www.shaunusher.com/post/722074521" target="_blank">Disney Cartoon Continuity Charts (1946)</a></p>
<p><a href="http://www.kk.org/cooltools/archives/004557.php" target="_blank">Stow&#8217;n Go Pocket Kite</a></p>
<p><a href="http://www.wired.com/geekdad/2010/06/rorys-story-cubes-app/" target="_blank">Take Rory’s Story Cubes Everywhere: It’s an App!</a></p>
<p><a href="http://imjustcreative.com/trademark-copyright-legal-issues-logo-design/2010/06/23/" target="_blank">Dealing with trademark, copyright and Legal issues</a> </p>
]]></content:encoded>
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		<title>Friday Favs 06_18_10</title>
		<link>http://timbuktoons.com/2010/06/friday-favs-06_18_10/</link>
		<comments>http://timbuktoons.com/2010/06/friday-favs-06_18_10/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 19:54:14 +0000</pubDate>
		<dc:creator>Sean Copley</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Timbuktoonblog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[dreamworks]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Jewelry]]></category>
		<category><![CDATA[Kung Fu Panda]]></category>
		<category><![CDATA[Lost]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[TS3]]></category>

		<guid isPermaLink="false">http://timbuktoons.com/?p=454</guid>
		<description><![CDATA[Animating a Blockbuster: How Pixar Built Toy Story 3 Art of the Title: Kung Fu Panda New Narnia Trailer: Voyager of the Dawn Treader My Final Thoughts On LOST Wonderfully Made Jewelry Make This Independent Contractor Agreement Your Own Think Anatomy Is the iPad the next big toy for toddlers? Wired4Film How to Train an [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.wired.com/magazine/2010/05/process_pixar" target="_blank">Animating a Blockbuster: How Pixar Built Toy Story 3</a></p>
<p><a href="http://www.artofthetitle.com/2008/10/03/kung-fu-panda/" target="_blank">Art of the Title: Kung Fu Panda</a></p>
<p><a href="http://www.eonline.com/uberblog/b186479_rate-a-trailer_new_narnia_worth_wait.html" target="_blank">New Narnia Trailer: Voyager of the Dawn Treader</a></p>
<p><a href="http://bryanallain.com/archives/2010/05/28/my-final-thoughts-on-lost/" target="_blank">My Final Thoughts On LOST</a><br />
<a href="http://www.wonderfullymadejewelry.com/" target="_blank"><br />
Wonderfully Made Jewelry</a></p>
<p><a href="http://www.creativepro.com/article/make-independent-contractor-agreement-your-own" target="_blank">Make This Independent Contractor Agreement Your Own</a></p>
<p><a href="http://thinkanatomy.com/category/illustrations/" target="_blank">Think Anatomy</a></p>
<p><a href="http://www.thestar.com/living/article/824100--is-the-ipad-the-next-big-toy-for-toddlers" target="_blank">Is the iPad the next big toy for toddlers?</a></p>
<p><a href="http://www.wired4film.com/inside/" target="_blank">Wired4Film</a></p>
<p><a href="http://www.lettersofnote.com/2010/06/how-to-train-animator-by-walt-disney.html" target="_blank">How to Train an Animator, by Walt Disney</a> </p>
]]></content:encoded>
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		<title>Friday Favs 2_26_10</title>
		<link>http://timbuktoons.com/2010/02/friday-favs-2_26_10/</link>
		<comments>http://timbuktoons.com/2010/02/friday-favs-2_26_10/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 15:42:18 +0000</pubDate>
		<dc:creator>Sean Copley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Timbuktoonblog]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[caribou coffee]]></category>
		<category><![CDATA[cars]]></category>
		<category><![CDATA[changing the world]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[geekdad]]></category>
		<category><![CDATA[lego]]></category>
		<category><![CDATA[pixar]]></category>

		<guid isPermaLink="false">http://timbuktoons.com/?p=394</guid>
		<description><![CDATA[Animation Insider Dumped! Brand names fight to stay in stores 5 LEGO Games That Should Exist (And 5 That Shouldn’t) Disney hopes kids will take online World of Cars out for a spin Caribou Coffee&#8217;s Brand Redesign How Mars Built a Business A Beautiful Idea: Artists Changing the World]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.animationinsider.net/ " target="_blank">Animation Insider</a></p>
<p><a href="http://money.cnn.com/2010/02/15/news/companies/walmart_dropping_brands/?hpt=P1" target="_blank">Dumped! Brand names fight to stay in stores</a></p>
<p><a href="http://www.wired.com/geekdad/2010/02/5-lego-games-that-should-exist-and-5-that-shouldnt/#ixzz0gONqIdea" target="_blank">5 LEGO Games That Should Exist (And 5 That Shouldn’t)</a></p>
<p><a href="http://www.latimes.com/business/la-fi-ct-disney24-2010feb24,0,5262369.story" target="_blank">Disney hopes kids will take online World of Cars out for a spin</a></p>
<p><a href="http://matchstic.com/blog/2010/02/new-bou/" target="_blank">Caribou Coffee&#8217;s Brand Redesign</a></p>
<p><a href="http://www.businessweek.com/innovate/content/dec2009/id20091217_120646.htm" target="_blank">How Mars Built a Business</a></p>
<p><a href="http://beautifulidea.us/" target="_blank">A Beautiful Idea: Artists Changing the World</a> </p>
]]></content:encoded>
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		<title>Friday Favs 2_19_10</title>
		<link>http://timbuktoons.com/2010/02/friday-favs-2_19_10/</link>
		<comments>http://timbuktoons.com/2010/02/friday-favs-2_19_10/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 19:39:14 +0000</pubDate>
		<dc:creator>Sean Copley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[Timbuktoonblog]]></category>
		<category><![CDATA[adobe]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[dvd]]></category>
		<category><![CDATA[favs]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[sleep]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://timbuktoons.com/?p=371</guid>
		<description><![CDATA[Why Brands are Becoming Media Toy Story 3&#8242; introduces new characters, including first stuffed animal Disney&#8217;s plan to release &#8216;Alice&#8217; on DVD early upsets theaters Studying other people&#8217;s design helps us improve our own. Plus, it&#8217;s fun. Children&#8217;s Books: Apocalypse Now, Teens turn to dystopian novels TIA&#8217;s top Toy Fair trendsetters get straight A&#8217;s Children [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://mashable.com/2010/02/11/social-objects/" target="_blank">Why Brands are Becoming Media</a></p>
<p><a href="http://www.usatoday.com/life/movies/news/2010-02-11-toyonline11_N.htm" target="_blank">Toy Story 3&#8242; introduces new characters, including first stuffed animal</a></p>
<p><a href="http://www.latimes.com/business/la-fi-ct-disney12-2010feb12,0,2771995.story " target="_blank">Disney&#8217;s plan to release &#8216;Alice&#8217; on DVD early upsets theaters</a></p>
<p><a href="http://www.creativepro.com/article/critique" target="_blank">Studying other people&#8217;s design helps us improve our own. Plus, it&#8217;s fun.</a></p>
<p><a href="http://www.publishersweekly.com/article/449164-Children_s_Books_Apocalypse_Now.php?nid=2788&amp;source=title&amp;rid=3840620 " target="_blank">Children&#8217;s Books: Apocalypse Now, Teens turn to dystopian novels</a></p>
<p><a href="http://www.kidscreen.com/articles/news/20100216/tiatrends.html" target="_blank">TIA&#8217;s top Toy Fair trendsetters get straight A&#8217;s</a></p>
<p><a href="http://news.bbc.co.uk/2/hi/uk_news/education/8520918.stm" target="_blank">Children &#8216;missing out on sleep&#8217; Newsround finds</a></p>
<p><a href="http://latimesblogs.latimes.com/the_big_picture/2010/02/disney-still-bullish-on-becoming-hollywoods-biggest-brand-factory.html " target="_blank">Disney taking a pass on one of the most profitable movies of 2009?</a></p>
<p><a href="http://www.pcworld.com/article/188786/looking_back_at_20_years_of_adobe_photoshop.html" target="_blank">Looking Back at 20 Years of Adobe Photoshop</a> </p>
]]></content:encoded>
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		<title>Friday Favs 12_11_09</title>
		<link>http://timbuktoons.com/2009/12/friday-favs-12_11_09/</link>
		<comments>http://timbuktoons.com/2009/12/friday-favs-12_11_09/#comments</comments>
		<pubDate>Fri, 11 Dec 2009 14:58:50 +0000</pubDate>
		<dc:creator>Sean Copley</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Timbuktoonblog]]></category>
		<category><![CDATA[angels]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[links]]></category>
		<category><![CDATA[rc cars]]></category>
		<category><![CDATA[video games]]></category>

		<guid isPermaLink="false">http://timbuktoons.com/?p=282</guid>
		<description><![CDATA[Some things we found on the web this week to be interesting, informative and/or fun. The Art of Video Games, SAAM, March 16, 2012 – September 9, 2012 Disney Studio has a long and complex history on racial issues Holiday Pitches Shouldn&#8217;t Hurt Brands, CMOs: Take the gloves off for holiday branding, but keep your [...]]]></description>
			<content:encoded><![CDATA[<p>Some things we found on the web this week to be interesting, informative and/or fun.<br />
<a href="http://www.americanart.si.edu/exhibitions/archive/2012/games/" target="_blank"><br />
The Art of Video Games, SAAM, March 16, 2012 – September 9, 2012</a></p>
<p><a href="http://www.chicagotribune.com/entertainment/chi-tc-arts-disney-1118-1122dec07,0,5371669.story" target="_blank">Disney Studio has a long and complex history on racial issues</a></p>
<p><a href="http://www.forbes.com/2009/12/06/holiday-promotions-marketing-cmo-network-allen-adamson.html " target="_blank">Holiday Pitches Shouldn&#8217;t Hurt Brands, CMOs: Take the gloves off for holiday branding, but keep your face on-brand.</a></p>
<p><a href="http://www.universaleverything.com/294" target="_blank">AOL logo Reveal Films</a></p>
<p><a href="http://www.hollywoodreporter.com/hr/content_display/news/e3i71b756a8035722a2eb3c54efa098d7d9 " target="_blank">Angels the next vampires in YA entertainment? Disney options four-book series, Fallen</a></p>
<p><a href="http://sethgodin.typepad.com/seths_blog/2009/12/how-to-protect-your-ideas-in-the-digital-age.html?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+typepad%2Fsethsmainblog+%28Seth%27s+Blog%29 " target="_blank">How to protect your ideas in the digital age</a></p>
<p><a href="http://www.bloomberg.com/apps/news?pid=20601103&amp;sid=awn2v7GF08RY" target="_blank">Disney to Curb Park Discounts as Economy Recovers </a></p>
<p><a href="http://www.gamepeople.co.uk/radio-controlled-gamer.htm" target="_blank">Radio Controlled Reviews</a> </p>
]]></content:encoded>
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