What’s Hot and What’s Snot

Posted on 25. Apr, 2011 by in News, Press Releases, Random, Timbuktoonblog

What Timbuktoons aims for and avoids in visual storytelling

At Timbuktoons we have a few visual story telling guidelines that push us when we develop media for children. HOT and SNOT are two acronyms that remind us what to be aiming for (HOT) and what to avoid (SNOT).

HOT (Hype Of Tomorrow!)
H: High energy
Kid’s love fast paced, multi-layered, visually overloaded content.

O: Over-the-Top
Take risks and go BIG…don’t play it safe with style or story!

T: Teaser
Don’t explain every detail. Leave some things up to the imagination to keep kids engaged.

SNOT (So Not Of Today!)
S: Sensory Deficient
The more senses and learning styles you incorporate, the more likely they are to remember the story and message.

N: Narrowly Focused
Create something children can relate to. Kids come from all types of backgrounds so widen the focus to account for that.

O: Outdated
Stay current! Know what visual styles kids are responding to today. Read about what shows are popular and learn the latest visual trends in mograph and animation.

T: Tried and Tested
Think outside the box and be unpredictable with your story and style. Unpredictability keeps things fresh and helps make it come to life.



Friday Favs 04_15_11

Posted on 15. Apr, 2011 by in Random, Timbuktoonblog

Friday FavsLinks Timbuktoons stumbled upon that were helpful, weird or just plain fun…

Shaping the Future: 7 Predictions for the Creative Community

2011: Second Wave of Children’s Mobile Apps Is Coming

Infographic of Superpowers

Are You An Armchair Creative?

Peter Jackson video tour of The Hobbit

Ed Catmull, Pixar: Keep Your Crises Small

Apple will be the first $1 trillion company

Rube Goldberg



7 Lessons Learned In Post-Production

Posted on 13. Apr, 2011 by in News, Press Releases, Random, Timbuktoonblog

This sums up our post-production scare in the Summer of 2010.

Here comes the train!
Animation, motion graphics, and video production studios easily get so focused on the daunting task of production that we forget about how hairy post-production can be. We forget that the light at the end of the production tunnel is the train known as post-production coming at us…full speed.

Big studios aren’t immune.
When most of Pixar’s Toy Story 2 was finished, the files were accidentally deleted. In less than 30 seconds critical assets and entire scenes disappeared from their main systems right before their eyes. Even worse, when trying to recover those they discovered that for over a month their back-ups had been failing!

The situation looked bleak until they discovered that one of their employees out on maternity leave had backed up all of the assets so she could work from home and be with her family. This detail-oriented mom saved the day (and hopefully received some extended maternity leave!).

Racing against time to render the final scenes for the feature film Jonah, Big Idea Productions had several unique post-production challenges. Not only did they have to crew up and hire additional lighting artists, they had to obtain 200 more render machines to meet their release date just two months out.

With no room available to store the machines, they had to run fiber optics to the other end of the mall where their studio was temporarily located. On top of that, while rendering final scenes, they discovered that their high-end render farm was rendering some scenes into a black hole!  It was a couple months of chaos!

Our 2010 post-production scare.
Last summer we were wrapping a large graphics package project up when post-production ate our lunch for over five days. Files refused to render completely, audio and video wouldn’t sync and at the lowest point the source files completely disappeared. To this day we still aren’t sure why!

We had so many things go wrong that Murphy’s Law had a few amendments added to it!

We pulled two all-nighters in a row, had files rendering on four different machines in two locations and the project was overdue. I had to leave for a trip after the second all-nighter but a couple of files still didn’t render correctly. So, our creative director worked the weekend, learned three new programs on the fly and earned some major stripes to get it done.

7 Lessons learned:
1.    Block out at least twice as much time you think you’ll need for post-production.
2.    Budget at least twice as much as you think you’ll need for post-production.
3.    Expect Murphy to show up at some point.
4.    What you sow in pre-production is what you will reap in post, so plan well.
5.    RAM is your friend.
6.    Don’t use .aif files in After Effects.
7.    Don’t under estimate post!

Bonus Lessons:
•    One all-nighter can be fun. Two in a row is not…at all.
•    Sabotage and Enter Sandman played loudly will help keep you awake at 3AM.
•    Coffee can only do so much.



All Good Mographs

Posted on 07. Apr, 2011 by in Our Work, Timbuktoonblog

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Client, Project: Wierhouse Creative, All Good Pest Solutions, motion graphics

Description: The creative brand gurus at Wierhouse contacted Timbuktoons to provide the text animations and motion graphics for a series of 0:15 commercials. The hilarious and very memorable campaign (www.pestify.com) offers customer “Pestimonials” for All Good Pest Solutions.

4 Tips For Saying “No”

Posted on 06. Apr, 2011 by in News, Press Releases, Random, Timbuktoonblog

Saying "No" can sometimes be better than it sounds.

“No” is not a word we use very often at Timbuktoons…but we’re slowly learning to.

One of our core values is customer service. In fact, we pride ourselves on going farther for our clients because we want the work they do to succeed as much as our own. So you can see how that little two-letter word can sometimes feel like, well, a four-letter word.

Over the past year we’ve been fine-tuning our production pipeline through time and technology. It’s given us a better understanding of estimating, assessing and managing our projects. Most importantly it’s helped us not over commit, what we call keeping margin in our work life.

Of all the tweaks and overhauls to our processes, surprisingly, saying “no” to some things has been the most effective.

Yes, it’s hard to turn down a job (excruciating!). Yes, it’s scary to push back when the scope of a project changes (yikes!).

But we discovered that if we don’t sometimes we aren’t able to give our clients the quality and care that we expect of ourselves…and that’s definitely worth saying “no” to!

Recently we attended a Get MORE Productivity Teleforum through Design Coach On Call. The tips we learned helped so much, we asked Pam Bryan from DCOC for advice on learning to say “no” more often. Here are four great tips:


Learning to say NO

By Pam Bryan

Saying ‘no’ is one of the biggest timesavers in existence. Yet, we all say yes far too often.

‘Yes’ when a client asks for another minor round of revisions at no charge and with no change in the schedule. ‘Yes’ to a co-worker asking for help with a project. ‘Yes’ to the creative director when accepting a new project without confirming its priority.

The end result is always the same. More work than there are hours in the day and the productivity killer of trying to do too many things at once. Multitasking is a proven time waster, not a time saver, but that’s a conversation for another day.

Why do we fall into the yes trap? Let’s take a look at some reasons for our addiction to yes. Then we’ll get to the nitty-gritty and tips for learning to say no.

Three reasons for saying yes too often:

1. Fear. Perhaps we are afraid of losing a client; being thought of as not nice, or not a team player; or fear of losing our job. The ‘not nice’ fear also leads to guilt – the great manipulator.

2. A lifetime of saying ‘yes’ too fast becomes a habit. We say yes without pausing to think.

3. Related to number two: Not knowing how much of our time is already taken. If we don’t make a regular assessment of our commitments, we don’t even know how much time is available.

So we say yes too fast, happy to start an interesting new project, blissfully unaware we have just seriously over-committed ourselves. Getting in the habit of actually using a good estimating, time and project management tool really helps avoid this. (And will save time when you invoice a client, or estimate future projects)

Tips for Learning to Say NO
1. Break the ‘fast yes’ habit and replace it with the ‘buying time’ habit.

  • Say “Thank you for asking me. Before I say yes, I’d like to understand a bit more about what you need.” Then ask questions to clarify the scope and urgency and if you are the only or best person for the job.
  • Say “I’d love to, but first I’ll have to check with … my diary, my commitments for this week/month, my production manager, my creative director, my dog.”
  • Ask, “If I could only do some of what you are asking, which part would it be?”
  • Ask, “What piece of agreed work would you like me to bump to get this done for you?”

2. Keep it short.
In most cases it is ok to simply say, “I’m sorry I won’t be able to” or, “I’d love to, but I’m sorry it’s just not possible right now.”

Generally, the less said the better. We all tend to provide reasons for saying no, but this can back-fire in three ways.

  • The other person may try to find a way to ‘solve the problem’ so they can get what they want.
  • The other person might feel slighted because they believe they should be more important than the reason you have just given.
  • Worst of all, you could be caught in a lie, if you have invented an excuse.
  • You have every right to simply say no, and if pressed, you can repeat your simple no in different ways without getting into detail.

Of course, if it’s your boss asking, a simple no may not be a good idea. It is totally appropriate, or perhaps even mandatory, to ask your boss for confirmation on how this request fits in with your already agreed priorities. After all, it is your neck at risk if you do not get clear instruction on which prior deadline you have permission to ignore.

If it’s a client and you need to say no; you can soften it by helping them see other ways to meet their ultimate objective. Often just a bit of discussion of high-level objectives helps a client put things in perspective, and realize they can wait for your availability, or achieve the objective another way.

3. Fall back on policy.
‘No’ becomes depersonalized if you can say, “I’m sorry, it is against our policy to do so” or, “We have a policy of never taking on projects if we know we don’t have time to deliver the quality our clients deserve, or if it means we will be neglecting our current clients.”

This works much better if you consistently demonstrate the policy you are quoting. It’s part of being in integrity. It’s not always easy to stay in integrity, but well worth the effort for many reasons, including sometimes making it easier to say no.

4. Build the ‘no’ habit by starting small.
It is easiest to change behavior by taking baby steps first. Start by saying no more often with small things and people you’re comfortable with. This will build your confidence and start creating a habit.

A very good tactic is to start by breaking the ‘fast yes’ habit. You may still say yes, but not so fast, and you will be surprised to learn slowing down your response results in ‘no’ happening more often. This will give you the courage to choose ‘no’ and stick to it more often.

As my French neighbours say, ‘Bonne chance et bon courage.’
I know you can do it.


About Timbuktoons

Timbuktoons is a leading pre-production and 2D animation cloud based studio with customers all over the world. Founded in 2003 by animator and illustrator Todd Hampson, they specialize in creating family-friendly media for the broadcast, education and gaming industries.

About Pam Bryan, Design Coach On Call
Pam Bryan has over three decades of experience managing creative professionals. She helps her creative clients when they are ready to transform their business, get back on track and be productive, or simply feel as if the work and their creative energy have stalled. Visit designcoachoncall.com for more information.