Commit

Posted on 17. Dec, 2009 by Todd Hampson in Guardian High, Shows, Timbuktoonblog

Nothing is scarier than a blank piece of paper (except maybe a blank screen!)

Nothing is scarier than a blank piece of paper (except maybe a blank screen!)

Working on a one sheet for one of our show concepts recently, I wrestled with 4 or 5 different ideas for that key piece of art. In one image I needed to convey a sense of what the show is about, who the main character is, and still leave the viewer wanting to know more about the show.

After several rough sketches and revisions I finally realized I had to commit to a direction. I wasn’t going to know for sure if this was the best way to pitch the show, I just needed to go with my gut and commit to a direction.

Once I did that I was able to push everything else aside and commit my creative energy to this singular focus.

[Beginning next month we'll start showing the visual development of our latest show: Guardian High]

Friday Favs 12_11_09

Posted on 11. Dec, 2009 by Sean Copley in Random, Timbuktoonblog

Some things we found on the web this week to be interesting, informative and/or fun.

The Art of Video Games, SAAM, March 16, 2012 – September 9, 2012

Disney Studio has a long and complex history on racial issues

Holiday Pitches Shouldn’t Hurt Brands, CMOs: Take the gloves off for holiday branding, but keep your face on-brand.

AOL logo Reveal Films

Angels the next vampires in YA entertainment? Disney options four-book series, Fallen

How to protect your ideas in the digital age

Disney to Curb Park Discounts as Economy Recovers

Radio Controlled Reviews

Friday Favs 12_04_09

Posted on 04. Dec, 2009 by Sean Copley in Random, Timbuktoonblog

Former Nickelodeon Chief Has a New Plan for the iPhone
Which polish would you buy?
Thirty must-have games for the iPhone and iPod touch
Here are six versions of AOL’s new logo:
Artists’ Homemade Christmas Cards
Video game ratings board releases iPhone app
How Web Design Goes Straight to Hell
Pipeline Studios
NFL

The Emotion of Art

Posted on 03. Dec, 2009 by Todd Hampson in Timbuktoonblog

Don’t draw what you want them to see, draw what you want them to feel. In addition to being a good draftsman, concept artists, designers, animators, and art directors need to pay a great deal attention to mood, lighting, color, pattern etc.

As artists, our goal is not to draw what we see (a camera can do that), but to draw in a way that makes the viewer feel a certain way. Our goal is to tell a story visually relying heavily on emotion.

I think one reason I love animation so much is that it is so expressive. You have many art forms (writing, drawing, color, movement, sound design, voice acting, art direction, etc.) colliding to tell a story around a core story with powerful emotional themes….or very cartoony or light hearted themes depending on the genre.

So today when you pick up your stylus, mouse, brush, pencil, pen, marker, or the like, remember to draw the emotion and tone you want to convey.

StudioPic